Dangerous Ninja
CONTROLS: Jump with the "c" button, move using the arrow keys
Run, jump and roll through this simple, but challenging, Pico-8 runner.
Can you help dangerous ninja reach the end? If so, let us know!
Status | Released |
Platforms | HTML5 |
Authors | GordonCityGames, newgordoncity |
Genre | Platformer |
Made with | PICO-8 |
Tags | Ninja, PICO-8, Retro, Runner |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any), Touchscreen |
Comments
Log in with itch.io to leave a comment.
Pretty incredible and the vintage aesthetic is on point - from the music to the load screen to the actual game itself, it's like stepping back in time and travelling into the future at the same time. Super fluid controls and a good steady rate of incresing challenges. Dangerous Ninja is a real treat for the senses and allows me to be immersed in Ninja culture without the typical decades of training. Thanks for this gem!
I have to say i loved dangerous ninja them self, they are just so cute! the game looks pretty good, you control very well and feel like you have full control over your character. wall jumps feel a bit wonky like maybe too sticky to walls where it can be a bit hard to do some jumps. I liked it but i did find some of the jumps near the end really annoying because you need to jump to small platforms at the other end of the screen and if you messed up had to go back all the way to the start. Which was annoying when you mess up the third to last jump a few times and have to go through all that to get back. The music wasn't bad either and din't get too annoying really. I also beat the game and enjoyed myself for the most part, my only complaint really is just the amount of waiting i had to do to get back to the jump i messed up on and the semi baloney platforms near the end.
Good feedback and glad you enjoyed it! The thinking we've had with both the challenging jumps/platforms and having to go all the way back is that it adds to the replay value. But we definitely understand that it could be frustrating. That being said, with this being a retro-inspired game, we also are acknowledging that this is how a lot of games used to be - frustrating but (hopefully) fun! Also note that we can tune the 'stickiness' of the wall jump to an extent and that is something we will consider as we get additional feedback.
oh the game was fun! i could see the game being broken up into slightly smaller chunks and made into levels with increasing difficulty. Over all I did enjoy myself and you made a good game.